Website
The website was needing to communicate more effectively the brand's key values: Japanese innovation, design and technology. In this version I proposed a more minimal and clean art direction that could enhance the product and allow it to take center stage. Mazda is recognized for having amazing design and top class vehicles. I replaced the brand's models with generative AI assets to reflect a vision of an even further future and I also took some liberties regarding the brand guidelines.
Year: 2014 (original and commercial) and 2024 (remake and personal)
Client: Mazda Colombia by Proximity BBDO
Role: Web Designer
Original project showcase: https://www.behance.net/Mazda-Colombia-Website
Content update: 09/23/2024
Probably the first objective was to design the website so that it could be fully responsive. Although the site had no direct sales in its functions, it was definitely important that potential buyers could access the information in any device as part of their overall CUJ (Customer User Journey).
The project had been commisioned originally in 2014 to Proximity BBDO for Mazda Colombia, as a means to reinvigorate the brand's presence. Back then, other tools were used to design websites and thus, other standards and practices.
Adobe Photoshop
Adobe Illustrator
We iterated the information architecture and the basic wireframes and these were presented to clients. A long scroll would be the way to access each vehicle's features so that we optimized both the reading experience and the site's development.
The team optimized a very large set of information so that it could be organized in the most streamlined way so that we could automate as much as possible in the very little amount of time that we had.
Although these wireframes are new, made with current design standards, they still mirror the intention that was set back in 2014, where we attempted to offer an in-page experience that expressed the brand's innovative character.
Design System
From the bottom up, starting with foundations such as color and text styles, all components from small to large were designed with an Atomic Design approach.
*This project is self-initiated and does not attempt to imply that it is real. It is in no way real and does not represent the brands mentioned.
Scrolling vertically (mobile) or horizontally (desktop) was the way to navigate through the sections of information from each internal vehicle page. The overlaying information on the UI would be replaced as the users moved along the content, while also offering ways to access deeper levels of information.
Fitting large sets of information into a mobile device screen is complex, so it becomes important to optimize the text and figure out ways in which the information can be show at the user's request.
The vehicle is presented with it's price tag and a main CTA invites to schedule a test-drive. At first, an overlayed button invites to interact with the screen by swiping left and right to rotate the vehicle's image.
At the top of the screen, there is always a dropdown menu to select a different vehicle to view.
The second section would display the different aspects of the design, such as color options and communicate the design philosophy of Kodo, where the vehicle designs are inspired in nature.
When showing the interiors, there's a switch in perspective and the vehicle should be shown from the inside. To achieve this, an underlying layer of imagery is revealed, so that the user experiences the vehicle's interior by orbiting the inside by swiping across the screen.
As users scroll down and return to the vehicle's external view, it's outer layers become transparent to reveal the insides related to performance.
Before approaching the end of the vehicle's information, users are shown features that provide safety. The inside features that provide this safety are also shown and the user can explore these by rotating the vehicle's image.
The final section provides users with information regarding the various versions (max. 3) of each vehicle. At the bottom, a footer provides a sitemap, a subscription form and contact information.
Larger screens allow for the experience to be more immersive and show each vehicle with greater detail. Although having more area allowed more space for imagery, it was still important to avoid clutter with excessive information.
Also, although users scrolled up and down with their devices, the movement and scroll really happens horizontally, althought the vehicle is mostly still. It is the information surrounding it, in the UI, that changes.
As the users scroll through the sections, the information is replaced horizontally by means of modular and rectangular masks.
When needing to switch from the vehicle's internal view to show it's interiors, an underlying image layer replaces the top images, by using the same rectangular modules.
Fonts:
Inter, Google Fonts. Designed by Rasmus Andersson. https://fonts.google.com/specimen/Inter
Good Times, Typodermic at Adobe Fonts. Designed by Ray Larabie. https://fonts.adobe.com/fonts/good-times
Tools:
Figma. https://www.figma.com
Cavalry. https://cavalry.scenegroup.co
Midjourney. https://www.midjourney.com/home
Adobe Illustrator. https://www.adobe.com
Adobe Photoshop. https://www.adobe.com
Notes and lessons learned from project
There's always a way to solve complex problems, and there's usually a simple way to solve them. In this project, both in it's 2014 and 2024 versions, I've explored different ways of navigating through the information and finding the right balance between what is more complexity and familiarity, and between excitement and the friction to access information. The sooner this is tested in low-res phases, the better.
© 2024 Juan Piñeres